everquest
- 网络无尽的任务
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And I want to tell you a quick story about 1999 -- a video game called EverQuest .
我想说一个小故事,在1999年--有一个游戏名为《无尽的任务》
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Just a year ago , numbers like that would have classed EverQuest II as a big hit .
如果仅在1年前的话,上述用户数量本可使得无尽的任务2获得巨大成功。
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For example , EverQuest also employs this model in conjunction with the subscription model .
例如,EverQuest除了订购模式之外,也采用这种模式。
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Past the fact that the new game looks a lot better , what 's the first thing current EverQuest players will probably notice about the world ?
除开新的游戏看起来会更好以外,目前的everquest玩家对于这个新世界最先注意到的事情会是什么呢?
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Half-joking but curious , his studies began with a survey he conducted in 2001 among regular players of an online game , Everquest .
半开玩笑半当真,他于2001年开始了他的研究,对经常玩网络游戏Everquest的玩家进行了调查。
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A third spent more time in the EverQuest world than they did working for pay ( and the average respondent worked a 40-hour week ) .
三分之一的玩家在everquest世界中花费的时间多于他们为挣工资而工作的时间(受访者平均每周工作40小时)。
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The revenue from the " black market " economy of EverQuest makes auction sites and others a significant amount of money that EverQuest sees none of .
从EverQuest的黑市经济中得到的收入使拍卖站点和其他人获取了相当多的钱,这是EverQuest本身没有看到的。
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One fifth regarded themselves as residents of the Everquest world , and a similar proportion said they would spend all their time in Everquest , if only that were possible .
五分之一的玩家认为自己是Everquest世界的居民。类似比例的玩家表示,如果可能的话,他们愿意把全部时间花在Everquest中。
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That is the approach taken by Sony online entertainment ( SOE ) , the company that runs " EverQuest II " , a fantasy world of dragons and busty blondes .
这也是运营“everquestii”游戏(一个充满龙与大胸脯金发女郎的奇幻世界)的索尼网络娱乐公司采取的做法。
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Indeed , as the markets bubbled with optimism at the time , Everquest Financial , a new firm that had purchased most of its $ 700m of assets from the two Bear Stearns funds , filed for an initial public offering .
实际上,那时市场中充斥着乐观情绪,以至于EverquestFinancial还提出了首次公开发行(IPO)申请,作为一家新公司,EverquestFinancial7亿美元资产的大部分是从贝尔斯登这两家基金购入的。