凹凸映射

  • 网络Bump Map;Bump mapping;Environment Bump Mapping
凹凸映射凹凸映射
  1. 论述了HLSL语言基础及编译,并给出了一个实现凹凸映射效果的实例。

    The language basics and compilation are discussed , then an example about bump mapping effect is given .

  2. 多重纹理与凹凸映射技术的设计与实现

    Implementation of Multi-texture and Bump Mapping Concavity and Convexity in Architectural Design

  3. 物体光照模型表面细节的凹凸映射及实现

    Bump mapping of surface fine details with object illumination model and its realization

  4. ·通过对凹凸映射算法的研究,提出了一种利用基于像素的光照计算,实现对凹凸映射技术进行优化的方法。

    · After analyzing of bump-mapping algorithm , a method to optimizing bump-mapping based on per-pixel shader has been proposed .

  5. 以往模型表面的细节特征都是将二维纹理,凹凸映射和位移映射等技术应用于三角网格模型或细分曲面。

    Detail is commonly represented by two-dimensional textures , bump mapping , or displacement mapping applied to objects , polygonal meshes or higher-level primitives .

  6. 本文在正弦函数调制的灰度位势图的基础上,利用磁通量管和凹凸映射的概念,提出了一种用于显示磁场的光照明模型。

    Based on Sinusoidal function Modulated Potential ( SMP ) maps , this paper presents a new algorithm for displaying planar magnetic fields using the concept of flux tubes and bump mapping .

  7. 本文首先介绍了普通的颜色纹理映射技术,反走样技术和多重纹理映射技术,它们是实现凹凸纹理映射技术的基础。

    First of all , the common color texture mapping , anti-aliasing technology and multitexture mapping which are the foundation of realizing bump mapping are introduced .

  8. 同时通过引入凹凸纹理映射和多次渲染技术,实现了对摄像机镜头线形畸变和非线性畸变的模拟,提高了仿真的真实度。

    Moreover , by introducing bump mapping and multi-pass rendering technology , the method is able to simulate linear and non-linear len distortion , enhancing the reality of simulations .