渲染器
- 网络Renderer;Render;mental ray;maxwell render;VRAY
-
下面显示的family属性用来把Label组件与渲染器关联。
The family property shown below is used to associate the Label component with a renderer .
-
当渲染器启动请求(用户点击一个链接,JavaScript的改变位置,等等)
When the renderer initiates the request ( user clicks a link , javascript changes the location , etc )
-
如果为一个基于HTML的应用程序开发组件,那么不要费力使用独立渲染器。
If you are developing components for one HTML-based application , don 't bother with separate renderers .
-
因此,JSF组件由两部分构成:组件和渲染器。
Thus , JSF components consist of two parts : the component and the renderer .
-
Sun的JSFRI期望,在组件没有渲染器的时候,渲染器会发送一个空指针异常。
Sun 's JSF RI expects a renderer will send a null pointer exception if your component doesn 't have a renderer .
-
在像素渲染器中实现结合BRDF的浮雕映射
Combines Relief Mapping with BRDF in Pixel Shader
-
Field渲染器的decode方法从组件得到clientId,以标识要查找的请求参数。
The Field Renderer 's decode method grabs the clientId from the component to identify the request parameter to be looked up .
-
同时,针对实验中所发现的Vector渲染器的劣势进行了分析,并结合Photoshop合成来弥补渲染效果图的不足。
Meanwhile , the paper analyzes the disadvantages of Vector render found in experiments , and combines with Photoshop to make up for the weakness in rendering .
-
HTML渲染器不支持这种高分辨率图像的背景,而且它将消耗大量系统资源,所以我们将只用在打印和PDF导出操作上。
Such high-resolution image background is not supported by HTML renderer and consumes large system resources , so we will use it only during printing and PDF export operations .
-
iText不是一个查看器/渲染器。
IText is not a viewer / renderer .
-
如前所述,不使用HTML渲染器,而是通过将整个报表中的每一页都以一个单独的jpg图片的方式来呈现,这解决了失真问题(上文提到的挑战C)。
As mentioned earlier , getting the rendering of a given page as a single jpg image for the whole page and not using HTML renderer allowed to eliminate the distortion ( challenge C above ) .
-
JSF组件类定义UI组件的状态和行为;渲染器定义如何从请求读取组件、如何显示组件&通常通过HTML渲染。
The JSF Component class defines the state and behavior of a UI component ; a renderer defines how the component will be read from the request and how it will be displayed & usually though HTML .
-
如果正在开发许多JSF组件,打算卖给客户,而针对的客户又不止一个,那么就需要独立的渲染器了。
If you 're developing a lot of JSF components that you plan on selling to clients that want to target to more than one client , then you do want a separate renderer .
-
MyFaces和JSFRI拥有为它们的渲染器执行这个魔术的类(特定于它们的实现),但是在核心JSFAPI中并没有涉及这项功能。
MyFaces and the JSF RI have classes ( specific to their implementation ) that perform this magic for their renderers , but the functionality is not covered in the core JSF API .
-
当前,只有一个以配置的表单渲染器。这个渲染器叫Juel。
Currently , there is only one form rendering engine configured , which is Juel .
-
如果您阅读Renderer(所有渲染器都要扩展的抽象类)的javadoc,您可能会感觉到这样的方法是不需要的,现有的就足够了:这就是我最开始时想的。
If you read the javadocs for Renderer ( an abstract class that all renderers extend ), you may feel that such a method was not needed , which would be fair enough : That 's what I thought at first , too .
-
这个渲染器有被任何其他渲染器静态批处理?
Has this renderer been statically batched with any other renderers ?
-
下面要做的是内联地定义渲染器的功能。
The next thing to do is define the renderer functionality inline .
-
稍后我会介绍如何创建独立的渲染器。
Later I 'll show you how to create a separate renderer .
-
渲染器把组件的值转换成适当的标记。
The renderer converts the values of the component to appropriate markup .
-
应用到该渲染器的光照贴图的索引。
The index of the lightmap applied to this renderer .
-
这个类是粒子渲染器组件的脚本接口。
This class is a script interface for a particle renderer component .
-
这是因为编码和解码发生在独立的渲染器中。
That 's because the encoding and decoding occur in a separate renderer .
-
一个网格过滤器再加上网格渲染器,使模型显示在屏幕上。
Mesh Filter together with Mesh Renderer makes the model appear on screen .
-
而其他一些内置的渲染器是支持元素叠加显示的。
Some other built-in renderers do support item overlap .
-
提高扫描线渲染器渲染速度方法的研究
Method of Increase Rendering Speed of Scan Line Renderer
-
现场演示一下自定义渲染器渲染。
See the Renderers Example for a live demo that uses custom renderers .
-
第三章图形渲染器子系统。
Chapter 3 , Graphics Rendering system .
-
然而,正确的渲染器要考虑的更细一点。
However , the typographically correct renderer must take a few more details in consideration .
-
哦!5个不同的渲染器,但他们没有一个是可靠的。
Wheeee ! 5 different renderers . None of which are reliable across the board .