粒子特效
- 网络Particles;Particle Effects
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在难点5的解决上,则采用曲线做群集动画的粒子特效功能。
In the difficult five-solving , then the adoption curve to do the cluster particle effects animation feature .
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解决了人物动作修改、碰撞检测、粒子特效画、兵器互动操作等关键技术。
Solve the action figures modified , collision detection , particle effects painting , weapons interactivity and other key technologies .
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在难点6的解决上,则采用了ParticleIllusion3.0,一款快速生成三维粒子特效的二维软件。
In the difficult six-solving , then using Particle Illusion 3.0 , a three-dimensional particle effects quickly generate two-dimensional software .
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基于OSG的粒子系统特效控制的研究
A Study of Effect Control of Particle System Based on OSG
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基于粒子系统的特效仿真是虚拟战场环境可视化仿真中的一个重要环节。
Specific simulation on the particle system is the important part of visual battlefield environment .
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基于粒子系统的火焰特效在J2ME游戏中的实现
Realization of Fire Effect in J2ME Mobile Games Based on Article System
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本文将二者进行结合,研究在增强现实系统中火焰特效的实现,主要包括以下三个方面的工作:(1)使用GPU粒子系统实现火焰特效的渲染,并加入到增强现实系统中。
We render the flame effect in an augmented reality system . The three aspects of main works are as follows : First , we use the GPU particle system to render the flame effect , and add it in the augmented reality system .
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二是基于粒子系统的环境特效的技术实现问题。
The second is the implementation of environmental special effect based on particle system .
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针对粒子系统的形成原理,分析Ogre的粒子特效机制,整合一种基于无线数据手套的粒子互动特效方法。
It proposes a method for interactive effects based on wireless data glove . Firstly , it analyses the theory of particle system .