videogames
- 网络电子游戏
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This will make videogames more interactive than ever .
这将使电子游戏的互动性更胜以往。
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Books and videogames have done this for years , but achieving good results with video has proved difficult .
互动式说故事手法早在几年前就已经应用在书籍和电子游戏中了,但事实证明应用到电子游戏中并不容易。
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Students are addicted2 to videogames featuring fighting or beasts . Why don 't video games companies invent some games that both suit the interest of students and teach them moral lessons ?
现在的学生沉迷于打怪升级的网络游戏,那么,网络游戏公司何不开发一些既满足学生兴趣需求又能对其进行道德教育的游戏呢?
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What are your predictions for the future of videogames this year ?
什么是你的预言未来的游戏吗?
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The love towards videogames embodies our spiritual demand , aesthetic needs as well as change of life style .
人们对电子游戏的不同喜爱程度,体现了当代人们对生活方式和精神及美学等不同方面的需求。
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Videogames can have serious consequences so parents need to find out exactly what is in them .
视频游戏可能会产生严重的后果,因此家长们必须研究一下它们到底是什么。
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Today , there aren 't even any UHD videogames or major sports coverage .
现在甚至也没有超高清视频游戏或大型赛事播报。
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Do videogames , top sports leagues and Discovery documentaries have a future ?
电玩、顶级体育竞技联赛和探索频道的纪录片有没有前途?
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They may also skip homework to play videogames or spend too much time playing the games and do poorly in school .
他们可能为了玩游戏就不做作业,或者将太多时间花在玩游戏上,在学校表现不佳。
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We often forget that videogames are " entertainment " . That means beyond making you feel good they have NO lasting value
我们时常会忘记游戏作为“娱乐”的本质,就是说它们除了让你觉得开心一点以外没有任何的后续价值
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Mom : It means that you sit around all day as couch potatoes watching TV and playing videogames .
妈妈:意思就是你整天缩在沙发里看电视,玩电子游戏。
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By establishing a quality Chinese company that can develop videogames and create videogame art at a low cost creates a new service market for China .
如果我们能通过建立优质中国公司来可以开发游戏和创造低成本的电子游戏艺术,将为中国创造了一个新的服务市场。
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The bulk of its revenue comes from videogames that users download for free but then make in-game purchases .
该公司的大部分收入来自视频游戏。用户可以免费下载这些游戏,但是在玩游戏的过程中会购买东西。
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The only thing I 'm adept at is videogames .
我唯一熟练的就是视频游戏。
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Tony is always in his dorm room playing videogames on his PlayStation ( PS ) .
汤尼老是在他宿舍房间里打ps的电玩游戏。
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The purpose of this thesis is to provide theoretical basis of design of videogames , based on analysis of interrelation between popular culture and videogames .
本文旨在透过两者间的相互联系的分析,为今后电子游戏设计及未来的发展研究提供理论依据。
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One of the most popular videogames on the Internet right now is about as low-tech as a high-school social studies quiz .
如今在互联网上最火的一款游戏,其技术含量却与高中生的社会学科测试相差无几。
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Participants use elaborate makeup and clothes to role-play characters and objects from cartoons , comic books and videogames .
Cosplay玩家运用复杂精致的化装和服饰,扮演卡通、漫画书和视频游戏中的人物和物体。
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They form the backdrop of countless films and videogames and give artists an opportunity to explore the boundaries of their imagination .
他们形成了无数的电影和电子游戏的背景,使艺术家们有机会探索自己的想象力的边界。
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In most basketball videogames up to this point , they have been more of an afterthought .
在对待这一点上,大多数篮球游戏也不过就是提一提罢了。
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This video reflects my real-life experiences with videogames . I offer the following as a lesson to all those willing to listen .
本视屏讲述的是我与游戏的真实故事,下面这些算是我讲给大家的一堂课。
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Understand that I 've played videogames my entire life starting with Atari & Nintendo right up till just a few months ago .
要知道,我从雅达利和任天堂远祖时代玩到几个月前。
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Linda Lightman first tried eBay more than 10 years ago because she wanted to help her sons get more for their old videogames .
琳达莱特曼(LindaLightman)十年多前第一次接触到了eBay,当时她希望帮助自己的儿子们为他们的旧游戏机卖出更高的价钱。
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The problem was , why should the thousands of you now watching this believe me when I say that , videogames were to blame ?
有句老话叫“电影记录人生”。问题是,现在坐在屏幕前看着这部短片的你们为什么要相信我所谓“游戏是罪魁祸首”的论调?
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In videogames , for instance , it can give gamers the sensation of actually steering a car they 're controlling on the screen .
比如说,在视频游戏当中,它可以让游戏玩家感到自己好像真地在驾驶他们所控制的屏幕上的赛车。
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Usually at this point I retire to the basement to gorge myself on videogames and sweets with the younger members of the family .
这时候,我一般都会和家里的小辈们一起去地下室大打电子游戏。
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If you gave or got videogames as gifts yesterday , you may have noticed something very different about how some of the hottest ones are played these days .
如果这个圣诞节你收到或送出的礼物中有视频游戏,那么你可能已经注意到,一些最热门视频游戏的玩法已经与以往大不相同了。
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And why should videogames be any different than novels , where most authors agree a handful of basic plots serve as the foundation of endless variations ?
而且,视频游戏为什么就要和小说不一样呢?
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When McKenzie Wark wrote Gamer Theory an analysis of why people enjoy playing videogames Harvard University Press published it as a conventional hardcover .
当麦肯其·华克(McKenzieWark)写完了他的《玩家理论》(GamerTheory)一本关于人们为什么喜欢玩视频游戏的分析哈佛大学出版社把它当作一本常规的硬皮封面书出版了。
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Yet Sony has to face Microsoft not just in videogames but across the entire panoply of home electronics , which Microsoft is determined to control through software .
索尼不仅在视频游戏方面和微软狭路相逢,而且在家用电器的各个领域也要这微软一争高下,因为微软决心通过软件而控制家电另一。