webgl
webgl
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OpenCL was initially developed by Apple but later taken under the Khronos umbrella , a non-profit group managing several standards including OpenGL and WebGL .
OpenCL最初由Apple开发,但随后被非盈利组织Khronos接收,该组织管理着若干标准,包括OpenGL和WebGL。
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Developers familiar with OpenGL ES2.0 will recognize WebGL as a Shader-based API using GLSL , with constructs that are semantically similar to those of the underlying OpenGL ES2.0 API .
熟悉OpenGLES2.0API的开发者会发现,WebGL使用的是GLSL基于着色的API,它在语义上与底层的OpenGLES2.0API拥有类似的结构。