三门问题

三门问题三门问题
  1. 以对手情景的形式来呈现MHD问题,促进了人们对三门问题概率关系的正确理解。

    The MHD problem was presented in the form of an adversary game that make more participants represent and solve problem correctly .

  2. 在Tubau(2003)对手情景实验中,信息量确实是影响人们正确解决三门问题结果的一个因素。

    In the adversary game of Tubau ( 2003 ), the information amount given to both adversaries is one of factors that influence the experimental results .

  3. 表征影响三门问题解决的实验研究

    An Experimental Study on the Influence of Representation on the Resolving of Three Doors Problem

  4. 三门问题的研究

    Research on the three doors problem

  5. 资料选择:检索到19篇文献,主要选择了10篇研究三门问题认知过程的文章。

    Totally 10 articles that study the cognitive processing of the three doors problem were collected .

  6. 最后从主观信念和心理模型理论的角度来介绍三门问题的推理过程。

    At last , the reasoning process from the view of the subjective belief and mental modal theory was introduced .

  7. 资料综合:首先总结三门问题的两种研究范式:文本范式和经验范式。

    DATA SYNTHESIS : Firstly , paper summarized the two paradigms of three doors problem : text paradigm and experience paradigm .

  8. 其次从害怕后悔、控制错觉、语义模糊、错误表征等方面解释三门问题的困难原因。

    Secondly , the causes of its difficulty such as regret , illusion of control , ambiguity states and false representation were specified .

  9. 资料提炼:有7篇解释三门问题的困难原因,2篇探讨问题解决的推理过程,1篇涉及跨文化的比较研究。

    DATA EXTRACTION : Of them , 7 articles explained the causes of difficulty of the three doors problem ; 2 articles studied its reasoning process and 1 article referred to cross-cultural comparison .

  10. 目的:从害怕后悔、控制错觉、语义模糊、错误表征等方面解释三门问题的困难原因,试图揭示人们解决三门问题的认知过程。

    OBJECTIVE : To explain the causes of difficulty of three doors problem such as regret , illusion of control , ambiguity states and false representation , and try to discover the cognitive process of solving this problem .