三门问题
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以对手情景的形式来呈现MHD问题,促进了人们对三门问题概率关系的正确理解。
The MHD problem was presented in the form of an adversary game that make more participants represent and solve problem correctly .
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在Tubau(2003)对手情景实验中,信息量确实是影响人们正确解决三门问题结果的一个因素。
In the adversary game of Tubau ( 2003 ), the information amount given to both adversaries is one of factors that influence the experimental results .
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表征影响三门问题解决的实验研究
An Experimental Study on the Influence of Representation on the Resolving of Three Doors Problem
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三门问题的研究
Research on the three doors problem
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资料选择:检索到19篇文献,主要选择了10篇研究三门问题认知过程的文章。
Totally 10 articles that study the cognitive processing of the three doors problem were collected .
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最后从主观信念和心理模型理论的角度来介绍三门问题的推理过程。
At last , the reasoning process from the view of the subjective belief and mental modal theory was introduced .
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资料综合:首先总结三门问题的两种研究范式:文本范式和经验范式。
DATA SYNTHESIS : Firstly , paper summarized the two paradigms of three doors problem : text paradigm and experience paradigm .
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其次从害怕后悔、控制错觉、语义模糊、错误表征等方面解释三门问题的困难原因。
Secondly , the causes of its difficulty such as regret , illusion of control , ambiguity states and false representation were specified .
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资料提炼:有7篇解释三门问题的困难原因,2篇探讨问题解决的推理过程,1篇涉及跨文化的比较研究。
DATA EXTRACTION : Of them , 7 articles explained the causes of difficulty of the three doors problem ; 2 articles studied its reasoning process and 1 article referred to cross-cultural comparison .
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目的:从害怕后悔、控制错觉、语义模糊、错误表征等方面解释三门问题的困难原因,试图揭示人们解决三门问题的认知过程。
OBJECTIVE : To explain the causes of difficulty of three doors problem such as regret , illusion of control , ambiguity states and false representation , and try to discover the cognitive process of solving this problem .