战场环境
- 网络battlefield
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虚拟战场环境下基于Agent技术的指挥实体研究
The Research on Command Entity Based on Agent in Virtual Battlefield
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合成环境(SyntheticEnvironment)是虚拟战场环境的至关重要的组成部分。
Synthetic Environment ( SE ) is a vital component of the Virtual Battlefield .
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3D虚拟战场环境构造技术研究
Methods and Techniques of 3D Virtual Battle Construction
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仿真移动台越区漫游的Visualc++程序设计可漫游的虚拟战场环境建模与实现
Visual C + + Programming for Simulating a Mobile Roaming Across Registration Areas Modeling and Realization of Roaming Virtual Battle Environment
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多Agent系统具有对人类社会复杂系统的描述能力,战场环境多Agent仿真系统的开发是个复杂的系统工程。
Multi-Agent system has the capacity of describing complex human social system , and Battlefield Environment Simulation for Multi Agent System is a complex system engineering .
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基于Vega的虚拟战场环境中特效仿真研究
Study on Simulation of Special Effects in the Virtual War-Field Environment based on Vega
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基于VRML/X3D的战场环境仿真研究
Research of Battlefield Environment Simulation Based on VRML / X3D
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分布虚拟战场环境CGF行为调度
CGF Behavior Scheduling in Distributed Virtual Battlefield Environment
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虚拟战场环境中CGF动态路径规划研究
CGF Dynamic Path-planning Research in Virtual Battlefield Environment
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DirectX在战场环境模拟中的应用
The Application of DirectX in the Battlefield Environment Simulation
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其次分析了多Agent系统与面向对象系统的区别和联系,基于UML元模型扩展的方式,提出了一个战场环境多Agent系统的元模型。
Secondly , it analyzes the difference and relationship between multi-Agent system and object-oriented systems . Based on the UML meta-model extension , this paper presents a meta-model of multi-agent system in battlefield environment .
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战场环境数据库在CGF的应用中需要有算法模型对其进行支持。
There are some algorithms for application of Battle-field Environment Database ( BEDB ) in CGF .
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计算机生成兵力(CGF)是分布式虚拟战场环境的重要组成部分之一。
Computer Generated Forces ( CGF ) is an important component of Distributed Virtual Battlefield Environment .
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虚拟战场环境因其军事领域应用的专业性成为一种特殊的虚拟地理环境,其三维可视化一直是虚拟地理环境研究的一个热点,同时也是GIS三维可视化一个重要方面。
As a kind of special geographical environment , the 3D visualization of virtual battle environment ( VBE ) is always a difficult and essential problem in the field of the virtual geographical environment .
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基于DirectX构建虚拟战场环境研究
Study on building virtual battlefield based on DirectX
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通过RTI交互导调成员组、模拟成员组和战场环境成员组构成完备的联邦也可独立运行。
The federation was composed of RTI interaction director members , imitate members and battlefield environmental members , which run independently .
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研究了P2P环境下的移动对象数据库技术的应用。通过对战场环境的抽象和模型的建立,讨论了战场环境下的分布式时空查询处理。
We investigate the application of moving objects database technology in P2P.Based on the abstraction and modeling of warfield environment , we discuss the distributed spatio-temperal query processing in battlefield environment .
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本课题从研究高度逼真的虚拟海洋战场环境仿真系统的实际需要出发,提出基于HLA的分布式虚拟海洋战场环境仿真系统,并对其关键技术进行了深入研究。
Considering current development of the simulation of virtual ocean battlefield environment , this dissertation put forward Distributed Virtual Ocean Battlefield Environment based on High Level Architecture ( HLA ) .
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DVENET采用了标准的分布式交互仿真(DIS)协议,构建了一个分布式虚拟战场环境。
A distributed virtual battlefield environment DVENET is built using standard DIS ( distributed interactive simulation ) protocol .
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本文以这种应用需求为背景,依据GIS领域中全球离散网格系统理论,探讨了兵棋推演系统中战场环境建模方法。
Take this development trend as the application background , according as the theory of the discrete global grid system , discuss the theory and the technology of the modeling of the battlefield environment in the computer wargame .
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提出一种基于移动Agent的分布式战场环境调度方法,该方法由诸多具有协同工作能力的移动Agent组成,能够支持和管理分布式虚拟战场环境,对地理上分散的跨区域场景处理具有扩展功能。
A mobile agent-based large-scale distributed battlefield environment scheduling framework is presented . It has the capability of scaling across geographically distributed resources . The architecture consists of distributed mobile Agents working cooperatively to support and manage the distributed collaborative virtual environments . 3 .
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如何在复杂、动荡和不确定的战场环境中,建立起高效的指挥控制(commandandcontrol,C2)组织结构,使其与任务环境相适应是目前指挥自动化领域研究的重难点之一。
How to construct highly effective structure of C2 ( Command and Control , C2 ) organizations in the complex , dynamic and uncertain battlefield , matching to task environment is one of difficulties in the fields of command automatization at present .
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同时对A算法进行了局部改进,有效解决了CGF实体在虚拟战场环境中的动态路径规划问题。
At the same time , A-star algorithm is improved locally , which solves effectively the problem of CGF dynamic path-planning in virtual battlefield environment .
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为了确保多UAV协同侦察系统在执行侦察任务过程中,能够适应变化的任务需求和战场环境,论文进一步研究了多UAV协同侦察动态任务规划问题。
To accommodate the multi-UAV cooperative reconnaissance system to the changing mission requirements and battlefield during the execution of cooperative reconnaissance mission , the dynamic multi-UAV cooperative reconnaissance mission planning problem is investigated .
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战场环境数据库作为CGF研究的一个重要部分,它为CGF的决策提供了一个环境基础。国家级环境数据库系统的建立与应用开发
Battlefield Environment Database ( BEDB ) is an important part of ( CGF ) . Research on the Establishment , Application and Development of Environmental Database System on National Scale
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数字高程模型(DEM)作为空间信息系统的重要组成部分,在地学分析,工程建设、战场环境仿真等许多领域有着广泛的应用。
Digital Elevation Model ( DEM ) is one of the important parts of the geographic information systems , which has a wide range of applications in terrain analysis , constructing project , emulating battlefield environment and many other fields .
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计算机生成兵力(CGF)是指在基于分布交互仿真技术构建的分布式虚拟战场环境中,由计算机生成的具有一定自治性智能行为的仿真主体。
Computer Generated Forces ( CGF ) are the autonomous and intelligent simulation agents generated by computers in the distributed virtual battlefield environment , which is based on distributed interactive simulation technology .
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最后,给出在动态战场环境条件下,多UCAV攻击多目标任务与航迹实时协同规划控制策略。
Then UCAVs will program the best path . Finally , the article gives a new control method of real-time mission and path planning for multi-UCAVs multi-targets attacking in dynamic environment .
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通过分析目标、背景和干扰的红外辐射特性,采用CIG技术将目标和干扰叠加到背景中,产生三维动态图像,真正实现战场环境的任意可变。
The targets and interference were combined into the backgrounds by analyzing their infrared radiant characteristic using the CIG to generate the successive infrared images .
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多用户分布式虚拟海洋战场环境系统MUDVOE的实现技术
Implement of a Multi-User Distributed Virtual Ocean Environment