本文重点研究基于通用图形处理器(GPU)的直接体绘制技术,力图在绘制的真实感与交互性能之间寻求一个良好的平衡,最终设计实现能够具有应用价值的可视化处理系统。
In this thesis , we focus on the techniques of GPU ( Graphics Processing Unit ) based volume rendering . We propose to seek for a tradeoff between the realistic effects and interactive performance .