crit
- n.临界值;【指环王Online】critical hit or cast,重击。游戏人物都有自己的重击率,每次魔法攻击或者物理攻击都有一定的几率造成比平常更高的伤害
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Drunken Brawler can crit and proc a ground unit , but not an air unit .
醉拳可以躲避地面单位的攻击或者对其产生致命一击,却不能作用于空军。
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Like survival with the similar rotation and the very high crit % ?
比如用同样的输出循环的生存天赋?
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Agility may provide less Crit than it currently does .
敏捷会提供比现在更少的致命等级。
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Crit rate is not based on hits only .
暴击率并不只是基于击中。
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This was most likely done to prevent confusion with the standard Crit boost effect .
这样做可能是为了要跟一般爆击的光辉做区别。
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This list assumes you 've already reached the crit reduction cap .
这张表假设你已经达到防爆标准。
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The more the fiber volume fraction is , the lower the critical temperature T crit .
纤维体积分数越大,所需临界转变温度越低。
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Research on CRIT property in ring-in-ring structure resonator
环中环结构谐振腔中的耦合谐振透明特性研究
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And there is no obvious connection between the change of solution viscosity and surfactant crit micelle concentration .
研究结果还表明,溶液粘度变化趋势与表面活性剂临界胶束浓度之间没有明显联系。
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Scourge Strike should crit for200 % damage like other DK spell effects .
天灾打击的爆击与其他DK技能效果一样,造成200%伤害。
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You won 't be critting less or doing less proportional damage when you crit .
在你爆击的时候你不会被减少爆击率或暴击伤害。
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A glancing blow may not crit and has a damage reduction proportional to the weapon skill to defense difference .
偏斜的攻击无法爆击,并且视你的武器技能和对手的防御技能降低伤害。
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All crit rate adjusting abilities , items , and talents add the flat % to the base % crit rate .
所有的暴击率包括基础暴击率和技能,物品,天赋的加成。
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Questions concerning inferno ( max damage with crit ); you haven 't got it maxed though .
关于烈火箭的问题(界值的最大攻击力)虽然你还没有点满它。
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The harder part is the itemization , not sure if I 'd want to get more crit or spell power .
更难的部分是那些细节选择,还不确定我是想要更多的暴击还是法术能量。
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Glyph of Trueshot Aura : Now increases Aimed Shot crit chance instead of increasing attack power bonus .
强击光环铭文:现在使瞄准射击的暴击率提高而非提高攻击强度。
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For cavitation-free , the design crit - eria of deep discharge orifice are discussed .
文中还从减免空蚀的角度,着重探讨坝体深孔体型的设计原则。
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As far as crit scaling goes , I 'm not sure how I like that being a deep Demonology only approach .
如果暴击加成存在,我不知道我会有多喜欢深恶魔的天赋。
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I think it has potential there , but at the same time I also feel like we should get crit scaling without having to spec for it .
我想,这里还是有潜力可挖的,但是同时,我同样觉得,我们应该不需要特殊的东西就可以有暴击加成。
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This is the average Devastate damage for our example tank before factoring crit rate and the target 's mitigation from armor .
这就是不考虑致命一击和目标从护甲获得的伤害减免情况下,样本坦克的毁灭打击平均伤害。
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When you throw Mad Milk , it does have a chance to Crit . However , this makes no difference to its effects whatsoever .
对敌人投掷抓狂牛奶不像瓶手道能获得助攻分数。
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The ability first checks against the mob 's chance to Block , Dodge , Parry , and your chance to either Miss or Crit .
首先会检查目标的格档、躲闪、招架和你对他未命中和致命一击的机率。
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Hopefully we can get the new Mind Flay in the next build , but allowing it to crit involves rebuilding the spell completely , which may take some time .
我们很可能将在下次改动中给出新版鞭挞,但由于让她能暴机需要重新调整这个技能,会需要些时间。
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For starters , we still intend for pets to scale with all of the master 's stats for things like hit , haste and crit .
对一些初始属性比如命中,暴击,急速,我们也许会让宠物100%继承。
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The variable $ crit is set to XYZ , which is your criterion & any feed items about XYZ are what we are looking for .
变量$crit设置为XYZ,这是您自己确定的标准&有关XYZ的任何feed项目就是我们关注的。
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Devastate damage is also affected by talents and abilities that increase overall damage or crit bons , sch as Enrage and Impale .
毁灭打击旳伤害也受其他增加全局伤害以及致命一击奖励旳影响,比如谈激怒以及穿刺。
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In LK , we have bumped up pet health a few times , but we are thinking now that the balance will never work right without some crit mitigation .
在巫妖王之怒中,我们数次为宠物增加了巨额的生命,但我们现在发现如果没有暴击减免这永远也不会达到平衡。
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The order in which you should look for stats are hit ( until capped ), damage , crit , haste , spirit , intelligence , everything else .
在属性中你应该注重命中(直到溢出),伤害,暴击,急速,精神,智力,和其他的各种属性。
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Of course we won 't have that high of crit in raiding gear , but it is most certainly a huge help in terms of overall damage output as you get better gear .
当然单凭装备我们无法得到这个暴击率,但是可以确定当你穿上更好的装备时,会有更高的伤害输出。
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There are necklaces with high attack power , rings with armor and defense , trinkets with mana regeneration , socketed gems with crit rating .
既有高AP的项链,也有增加护甲的戒指和回蓝饰品,镶嵌的宝石还会增加爆击。